car
Module: vehicle_spawn_car.lua
What it does
Spawns a randomly selected vehicle at the player's current position, facing East. Each part of the spawned vehicle has a 10% chance of being destroyed. Cannot spawn indoors — if the player is inside a room the event is blocked and the player is notified.
Trigger type
car
Parameters
| Parameter | Type | Default | Valid Values | Description |
|---|---|---|---|---|
| This module takes no parameters. The vehicle type is chosen at random from the pool below. | ||||
Vehicle pool (32 types):
Base.CarNormal
Base.CarLightsPolice
Base.CarLights
Base.CarStationWagon2
Base.CarStationWagon
Base.SmallCar
Base.SportsCar
Base.Van
Base.VanSpiffo
Base.VanSeats
Base.VanAmbulance
Base.VanRadio
Base.StepVan
Base.StepVanMail
Base.VanSpecial
Base.CarLuxury
Base.CarModern
Base.CarModern02
Base.OffRoad
Base.SmallCar02
Base.SUV
Base.CarTaxi
Base.CarTaxi2
Base.PickUpVanLights
Base.PickUpVanLightsPolice
Base.PickUpVanLightsFire
Base.PickUpVan
Base.PickUpTruckLights
Base.PickUpTruckLightsFire
Base.PickUpTruck
Base.PickUpVanMccoy
Base.PickUpTruckMccoy
Examples
Spawn a random car at the player's location
{ type="car" }
Use as a channel point reward
{ type="car", message="!spawncar" }
Include in a weighted event pool
{ type="car", weight=3 }