soundEvent

Module: soundEvent — environment_soundEvent.lua

What it does

Plays a random ambient or danger sound at a position near but offset from the player. A random angle is chosen and two positions are computed along that bearing: an audio emitter 10 tiles away (where the actual sound plays at full volume) and a zombie-attractor meta-sound 50 tiles away (which draws zombies toward that location without producing audible audio for the player). The sound is chosen randomly from the built-in pool listed below.

Trigger type

soundEvent

Parameters

Parameter Type Default Valid Values Description
type string required "soundEvent" Must exactly match the module name. No other parameters are read by this module.

Examples

Play a random ambient sound near the player
{ type="soundEvent" }
With viewer attribution (extra keys are ignored by the module)
{ type="soundEvent", viewer="ChaosDonor" }
As part of a chaos event payload
{ type="soundEvent", user="StreamerName", message="Something lurks nearby..." }