forceShout

Module: forceShout — player_forceShout.lua

What it does

Forces the local player to emit a callout shout, attracting nearby zombies. If the player is currently sneaking, sneaking is temporarily disabled for the shout and then immediately re-enabled, so their stance is preserved after the event. This is an instant, one-shot effect with no configurable parameters beyond the trigger type.

Trigger type

forceShout

Parameters

ParameterTypeDefaultValid ValuesDescription
type string required "forceShout" Module trigger identifier. This is the only parameter used by this module.

Examples

Simple force shout
{ type="forceShout" }
With viewer attribution (unused by module, passed through SIF)
{ type="forceShout", viewer="TroublemakerViewer" }
Channel point redeem example
{ type="forceShout", user="RandomViewer", cost=500 }