nukem
Module: nukem — fun_nukem.lua
What it does
Instantly kills all living zombies within a configurable tile radius of the local player. A pipe bomb explosion sound is played at the player's position. All kills are credited to the player's zombie kill counter. A global riggy variable is respected — if set, that specific zombie instance is spared. A log message is printed to the console reporting how many zombies were killed and at what radius.
Trigger type
nukem
Parameters
| Parameter | Type | Default | Valid Values | Description |
|---|---|---|---|---|
type |
string | required | "nukem" |
Module trigger identifier. |
radius |
number | 30 |
Any positive number (tiles) | Radius in tiles around the player within which all zombies are killed. |
Examples
Default 30-tile nuke
{ type="nukem" }
Small close-range blast (10 tiles)
{ type="nukem", radius=10 }
Massive area wipe (100 tiles)
{ type="nukem", radius=100 }