moveTo
Module: player_moveTo.lua
What it does
Instantly teleports the player to a random coordinate within a named Knox County location, or to a random point within a 100-tile radius of their current position ("nearby"). The module does nothing if the player is currently inside a vehicle.
Trigger type
moveTo
Parameters
| Parameter | Type | Default | Valid Values | Description |
|---|---|---|---|---|
location |
string | none (required) |
"MarchRidge", "Louisville", "Rosewood",
"Muldraugh", "WestPoint", "Riverside",
"Ekron", "FallasLake", "Brandenburg",
"RosewoodPrison", "EchoCreek", "Irvington",
"nearby"
|
Named Knox County destination to teleport to. "nearby" picks a random point within 100 tiles of the current position. |
If the player is inside a vehicle when the event fires, the teleport is silently skipped.
Examples
Teleport to a random spot in Louisville
{ type="moveTo", location="Louisville" }
Teleport to Rosewood Prison
{ type="moveTo", location="RosewoodPrison" }
Teleport within 100 tiles of current position
{ type="moveTo", location="nearby" }