godMode
Module: godMode — player_godMode.lua
What it does
Enables god mode on the local player for a configurable number of in-game minutes. The player says "God Mode Enabled!" when it activates and "God Mode Disabled!" when it expires. A per-minute countdown timer is registered using Events.EveryOneMinute and cleaned up automatically on expiry. If god mode is already active, triggering again has no effect (the module is guarded against stacking).
Trigger type
godMode
Parameters
| Parameter | Type | Default | Valid Values | Description |
|---|---|---|---|---|
type |
string | required | "godMode" |
Module trigger identifier. |
duration |
number | 10 |
Any positive integer | Number of in-game minutes god mode remains active before automatically disabling. |
Examples
Default 10 in-game minutes of god mode
{ type="godMode" }
Brief 2-minute protection window
{ type="godMode", duration=2 }
Extended 30-minute protection
{ type="godMode", duration=30 }