randomInjury
Module: randomInjury — player_injury.lua
What it does
Applies a random injury to the local player. Two injury types are supported:
Trigger type
randomInjury
Parameters
| Parameter | Type | Default | Valid Values | Description |
|---|---|---|---|---|
type |
string | required | "randomInjury" |
Module trigger identifier. |
injury |
string | random | "bullet", "fracture" |
Which injury type to apply. If omitted or unrecognised, one is chosen at random (50/50). |
Possible body part targets:
UpperLeg_LUpperLeg_RLowerLeg_LLowerLeg_R
Foot_LFoot_RUpperArm_LUpperArm_R
ForeArm_LForeArm_RHand_LHand_R
Torso_LowerTorso_UpperHeadNeckGroin
Examples
Random injury (bullet or fracture, 50/50)
{ type="randomInjury" }
Force a bullet wound
{ type="randomInjury", injury="bullet" }
Force a fracture
{ type="randomInjury", injury="fracture" }